





FS25 Agricultural Terminal V1.1.0.0
Add an onboard terminal to the cab of your machines, similar to the terminals used by John Deere, CLAAS, Fendt, and Trimble. It works with real in-game data to handle implements, headland turns, section control, coverage maps, harvesting details, machine systems, and alerts.
How to get it:
- Buy it in the shop as an additional equipment item. While purchasing or customizing a tractor, combine harvester, or self-propelled machine, choose
Agricultural Terminal: Yes($10,000). - The annual license costs $2,000 for each machine and is billed monthly ($166.67) as an operating cost, comparable to real guidance and section-control licenses.
- Machines you already own do not have a terminal installed. Use the customization menu at the dealership to add one.
Specifications
- Purchase price: $10,000
- Annual license: $2,000 per machine
- Monthly operating cost: $166.67
- Terminal languages: English, Español, Deutsch, Français
Features
- Automatic headland turns: Once the amber line is reached, the terminal lifts and disables the implements, lowers speed to the headland setting, and turns toward the next pass with either a U-turn or a bulb turn. The implements are lowered again and working speed returns after the guidance system locks onto the new line. Steering-wheel input gives control back to you.
- Headland navigation: Corners are followed automatically by the guidance system. It slows at every corner, then stops cruise control and shows an alert if the headland loop closes across an area that was already worked.
- Field coverage map: Each field’s coverage appears on the map, and overlaps are marked in red. A 3D view, heading-up or north-up orientation, and zoom controls are included. Maps are stored with the game save.
- Automatic section control: The coverage map is used with 0%, 50%, or 100% overlap settings and adjustable look-ahead. The applied rate is shown in L/ha or kg/ha.
- Harvesting: See grain tank fill level, yield, grain flow, header load, and the estimated time remaining until the grain tank is full. With
REQUEST UNLOADING, the tractor pulling the grain cart gets an alarm and an alert showing the fill level and distance for every combine, similar to Machine Sync. - Tractor systems: Information for the engine, fuel level and remaining range, AdBlue, traction and wheel slip, differential lock, automatic PTO, and hydraulics is available, including lowering and raising speed, maximum lift height, and valve flow rate.
- Implement controls: A side view shows the actual lift position, while a top view shows the sections. Controls cover raising, activation, folding, markers, reversing, covers, working depth, and balers.
- Work counters and history: Track covered area, working time, fuel consumption, L/ha, ha/h, distance, and average speed.
- Alert center with
ACKNOWLEDGE: Warnings cover fuel reserve, AdBlue and battery levels, a full grain tank, the parking brake, malfunctions, excessive wheel slip, low product levels, and more. - Use it on any map with base-game or modded machinery, with no XML files needing edits.
- Configure everything directly on the terminal, including each machine’s size and position, whether it is inside or outside the cab, map appearance, touch controls that are available only while stationary, beeps, and alarms.
- Multiplayer and dedicated servers are supported. All players share work records, maps, and unloading requests. When contractor permissions are enabled, a grain cart owned by another farm can receive unloading requests.
- With Real Fuel Consumption, Realistic Diesel Start, Realistic Brakes, or Variable Working Depth installed, the terminal can show their data. These mods are optional.
Default key bindings
Left Alt + T: Open or close the terminalLeft Alt + C: Touch mode, mouse cursorLeft Alt + P: Next pageLeft Alt + H: Headland sequenceLeft Alt + X: ISB, implement stop
Tip
The guidance system relies on the game’s built-in Steering Assist. Create the guidance line in the field first, set AUTO HEADLAND to “Raise and Turn”, and the terminal will manage the headlands.
V1.1.0.0
CHANGELOG 1.1.0.0, changes compared to 1.0.0.0, the previous version on KingMods. This update also contains version 1.0.1.0, which was not released separately.
NEW: 3D MONITOR IN THE CAB
- From the terminal settings, the new 3D monitor can be installed in the cab of any tractor or combine. In the
3D MONITORsheet, choose a console arm or a pillar mount. Editing vehicle XML is not required. - The monitor is part of the machine and synchronized, so every player sees it in multiplayer.
- It turns on with the ignition and starts like a real monitor: for 5 seconds it shows the terminal name, “Starting system”, a loading bar, and the boot sound.
- The complete terminal, including every page, appears on its own large screen designed to be read from the seat. It uses large bold text, large buttons, and fewer items on each page.
Monitor viewadds the choices Large, its own screen, or Like the 2D. For Like the 2D,Monitor textoffers Normal, Large, and Extra large.- Use it alongside the 2D terminal with the keys, or click it with the mouse in touch mode using
Left Alt + C. Every touch produces a sound. - Five physical backlit buttons provide screen off, day / night, home, settings, and next page.
- The backlit GN REALISM brand appears while the ignition is on. The screen is matte, the sun no longer washes it out, and the light theme is dimmer.
- Placement is adjusted with – and + buttons for near / far, left / right, down / up, tilt, turn, and roll. Choose a fine or coarse step, and hold a button to keep moving.
IN FRONTplaces the monitor in front of the view. It can be made up to twice as large, and its last position is remembered for each machine model. - On the
WORKpage, the map fills the height and displays the same ground as the 2D version. The tractor sits low on the map and looks ahead, while the map moves smoothly every frame. - The
3D MONITORsheet warns if the game’s upscaling, FSR, DLSS or XeSS, is enabled, because the monitor is then rendered at a lower resolution and looks blurrier. - A machine without a cab camera displays “No cab camera” and cannot have the monitor installed.
2D TERMINAL
- A new arrow on the frame opens the next page.
- The frame now carries a backlit GN REALISM brand.
- With the new
Fixed in the cabsetting, the terminal remains at one cab position when using the cab camera. Visible without game HUDis enabled by default and keeps the terminal visible when the game HUD is hidden.- When the terminal is closed, the game announces warnings and unload requests with sound.
AI HELPER AND HEADLAND
- When the game helper or another AI job is driving, the terminal no longer controls the headland, turn, sections, PTO, differential lock, hydraulic settings, or reversible plough turning. It only observes and records the work. This prevents the helper from getting stuck at the headland.
- While AI is driving, hydraulics use the game’s values again, including lift and lower times, the full lift range, and animation speed. The terminal also stops drawing its headland line.
- Automatic headland management, including raising, slowing down, and turning, now functions only when the game’s steering assist is enabled, as with real terminals.
- The log records when AI begins and ends driving.
PERFORMANCE
- The FPS drop over several worked fields is fixed because the coverage map processes only what is visible on screen.
- Consecutive coverage strips from the same pass are joined, creating up to 5 times fewer pieces on the map.
- The new console command
taPerfwrites the terminal’s per-frame cost to the log.taMonitortests monitor brightness and text size.
MULTIPLAYER AND COVERAGE
- Every second, the server sends new coverage to all players. When a player leaves a machine, the server’s record is received.
- The new
Shared coveragesetting also displays work completed by the farm’s other machines with the same kind of work, and section control switches off across that coverage.
SOUNDS
- New sounds are included for warnings by severity, information, caution, fault, the doorbell for unloading requests, and monitor boot.
KEYS (CHANGED)
- Next page:
Left Alt + Pchanges toLeft Alt + S, becauseAlt + Popened the game’s character creation. - ISB, stop the implements:
Left Alt + Xchanges toLeft Alt + I, becauseAlt + Xreset the bale counter. - Saved old keys must be changed in Controls.
TRANSLATIONS
All new texts are available in English, Spanish, German and French.
UPDATING FROM 1.0.0.0
Replace the zip. The savegame remains unchanged, so work, maps and history are kept.






