





FS25 Chip N’ Wood Sawmill V1.1.0.0
Wood and woodchips can both be processed at this sawmill to make goods. Produced pallets appear in stacked form. Woodchips are accepted in bulk, baled, or palletized form, and logs are accepted as well.
Features
- Category: Production Sites
- Incoming Materials: Wood, Wood Chips
- Outgoing Materials: Planks, Long Planks, Woodchips, Prefab Walls, Wood Beams.
- Configurations: Realistic uses the base game speed; Unrealistic runs 10 times faster.
- When the woodchip storage is full, wood cannot be used to create products that produce woodchips as an additional output.
Specifications
- Price: $75,000/$125,000
Planks
- Input: 416 wood or 1200 woodchips
- Output: 410 planks and 120 woodchips when wood was used
- Monthly cycles: 24/240(unreal)
Long Planks
- Input: 416 wood or 1200 woodchips
- Output: 275 long planks and 120 woodchips when wood was used
- Monthly cycles: 24/240(unreal)
Beams
- Input: 416 wood or 1150 woodchips
- Output: 410 beams and 150 woodchips when wood was used
- Monthly cycles: 24/240(unreal)
Prefab Walls
- Input: 412 wood or 1200 woodchips
- Output: 100 prefab walls
- Monthly cycles: 24/240(unreal)
Woodchips
- Input: 1000 wood
- Output: 3150 woodchips
- Monthly cycles: 24/240(unreal)
Changelog
Update 1.1.0.0: (Does not require new save)
- Configuration options were added to remove doors.
- The door trigger area was adjusted to be smaller.
- File size optimization.
Update 1.0.1.2: (Does not require new save.)
- Automatic lights were added around the exterior
- A recipe was added for wood distribution between sawmills
- AI pathing was added so they don’t get lost
Update 1.0.1.1: (Does not require new save.)
- A wood trigger was added to support multiplayer selling
Update 1.0.1.0:
- Wood activation trigger removed
- Production Managment trigger relocated
- Store Icons updated
- Files optimized
Note: Does not require new save
Update 1.0.0.1:
- Container and palletized wood added to accepted fill types
- Door trigger area adjusted
- Light trigger area adjusted






