

FS25 AutoSwitch V1.0.0.6
AutoSwitch is a companion mod that automates tire pressure and differentials, making traction more realistic. It allows Variable Tire Pressure, Enhanced Vehicle, MoreRealistic, Mud System Physics, Tractor Terrain Dynamics and AutoDrive to work together without modifying or disabling any of these mods.
Its objective is to make the game more realistic and efficient.
Features
- Tire pressure: with AutoDrive or Courseplay, deflate in the field and inflate on the road. Manual driving is available in Automatic or Manual mode.
- Differentials from Enhanced Vehicle: the rear locks at 15 % slip and the front at 30 % slip, adjustable. 2WD is used only on asphalt and concrete, and 4WD elsewhere.
- AUTO / MANUAL mode, activated with Right Ctrl + Up arrow. In MANUAL mode, you handle differential locks and 2WD / 4WD. An engaged lock is never released, and the tractor slides in turns. Return to AUTO mode with AutoDrive or Courseplay.
- Real drivetrain for each machine after MoreRealistic: combines, forage harvesters and 2WD machines have their own HUD icon. Only the driven axle locks, with full steering.
- Steering: 90 % in 4WD. Locks are released with the wheels turned and refused with a “Straighten the wheels” alert.
- Grip from MoreRealistic: wet-ground loss with 5 levels, VTP field bonus capped at +15 % or +20 % with duals, differential-lock bonus, and Real Physics – Tire Wear taken into account. A worn tire has a slick effect on roads.
- Dual wheels: real width is used by Mud System Physics, with better grip on wet ground.
- Rear BKT 650/65R42 and front BKT 540/65R30 dual-wheel racks: mount one tire at a time, taking 15 in-game minutes per tire.
- AutoDrive speed by terrain, including field, track and road, adjustable in 2 km/h steps.
- Display: speed range and top view of the tractor next to the speedometer, slip of each wheel, with turning not counted. Blocks can be moved with the mouse.
- Sleep: time in hours, +0 to +23 h, and days, +0 to +7. With days selected, wake-up is at 8 am.
- Other vehicles’ lights are visible 5 times farther away and 2 times brighter, adjustable.
- Mud: MSP to TTD bridge with no double resistance, and wet paths remain drivable.
- Tire tracks are kept with the savegame. Muddy tires stay dirty for 1 hour of driving.
- Implements stay still when stopped. Mud also slows trailers and implements.
- Mod conflicts are arbitrated by AutoSwitch, so ModMixer is no longer needed.
- Sowing: seeding protection, filling with the lid closed, and re-sowing on crushed strips.
- Grass trampled by the wheels grows back depending on speed and moisture.
Setup
Racks: place the racks, park the tractor in the rectangle, with green indicating that it is well placed. On foot, stand on the yellow marker and press Right Ctrl + I. Unmount with empty racks. Duals must be the same brand as the tractor’s tires and are for single-player only.
Settings: Settings > General > AutoSwitch.
If a mod is too old, AutoSwitch does not start and reports this in the game. A required mod that is not enabled in the savegame is also reported.
Required mods:
- Variable Tire Pressure
- Enhanced Vehicle
- Autodrive
- CoursePlay
- More Realistic + XML Databank
- Mud System Physics 1.3.6
- Tractor Terrain Dynamics 1.0.3.7, KingMods beta. The original zip name is accepted, and only one TTD is allowed.
- DynamicDrive Pro
- Real Physics Tire Wear 1.2.2.67
- Realistic Harvesting
- Moisture System
License CC BY-NC-SA 4.0.
Changelog
- V1.0.0.6
New in V1.0.0.58: TTD beta recognized under its original name, AUTO / MANUAL mode, real drivetrain and combine / forage harvester icons, Real Physics – Tire Wear, trampled grass, reporting of mods that are not enabled, and no more FPS drop with racks. - V1.0.0.5
Wheel slip: each wheel is compared to its own ground speed. Turning no longer counts as wheel slip for the display and automatic differential locking. In 4×2, displayed slip on the free front wheels is removed.
Display: top-down view of the tractor near the speedometer, with axles locked in red and 4×4 in green, showing the slip of each wheel and one slip indicator per locked axle.
Display: the tractor and the speed range are two separate blocks, each movable with the mouse, with the position saved.
Transmission: 4×2 only on hard surfaces, asphalt and concrete. 4×4 on paths, grass and sand as in the field.
Sleep: two sliders, “Time in hours” (+0 to +23 h) and “Time in days” (+0 to +7). With days, wake up at 8 a.m. on the last day, plus the selected hours.
Sleep: the player being stuck upon waking after several days has been fixed. The “Market News” window from Dynamic Market was invisible, and now appears upon waking.
Lights: headlights, lights and beacons of other vehicles are visible 5 times farther away and twice as bright, adjustable in the menu, x1 = base game.
New shop icons for rear and front tire pallets. - BETA 2
- Separate rear / front differential locks, 15% / 30% slip, adjustable, with a fixed bonus of +4% rear / +3% front.
- 90% steering in 4WD. Locks are disabled when the wheels are turned, and requests are rejected with a warning.
- Wet-ground traction across 5 levels. VTP field bonus capped at +15% or +20% with dual wheels.
- AutoDrive speed according to the terrain, in 2 km/h increments.
- Implements remain stable when stationary. Mud also slows down trailers and implements.
- Integrated conflict resolution between mods. ModMixer is no longer required.







