





FS25 Multi Road Builder V1.0.0.1
Multi Road Builder V1.0.0.1 lets you create roads that follow the natural terrain with minimal earthwork.
Features
- Road follows the natural terrain with minimal earthwork.
- Flat turns, without circuit-style banking.
- Optimized so that the texture blends as seamlessly as possible with the terrain.
- Grass, stones and fields are automatically removed beneath the road, while the original surfaces remain.
- Roads are saved with the game.
- Multiplayer compatible, landscaping rights required.
Specifications
- Adjustable width from 1 to 8 m.
- 33 different types of surfaces, including cobblestone, asphalt, dirt and gravel roads.
- Realistic cost: €0,5 per metre.
- Can be removed with 100% refunded.
Changelog
- V1.0.0.1: Changed the HUD position to the center.
- Created new planes, 4 for the longitudinal direction combined with 8 for the transverse direction, along with a new script for smooth short and right-angle turns.
- Adjusted step size from 2 m to 1 m.
- Reduced blocking of other objects so that the road builds more smoothly past buildings, with minimal deformation allowed on the ground and objects.
Unfortunately, you will have to rebuild your previous roads because the i3D structure and the modified script have changed.
Controls
In road mode:
rShift+R: activate or exit road mode.rShift+E: place a point.rShift+X: remove the last point.rShift+Z: change the width.rShift+B: build.rShift+G: change the texture group.rShift+V: change the texture.rShift+Delete, press twice: delete the nearby road.
Good to know
- The textures are divided into groups, cobblestones, dirt roads 1 and 2, asphalt 1 and 2, and gravel, so that you do not have to browse through the different textures as often.
- You also see a preview of the surface in the HUD so you know which texture you are creating.
- When a road is deleted, the terrain remains levelled.
- It is not possible to build through a building.







