



FS25 Multi Road Builder V1.1.0.0
Multi Road Builder creates roads that follow the natural terrain with minimal earthwork, with adjustable widths from 1 to 8 m and 33 different surface types.
Features
- Roads follow the natural terrain with minimal earthwork.
- Flat turns without circuit-style banking.
- Textures blend as seamlessly as possible with the terrain.
- Grass, stones and fields are automatically removed beneath the road, while the original surfaces remain.
- Roads can be removed with 100% refunded.
- Roads are saved with the game.
- Multiplayer compatible, with landscaping rights required.
- Textures are divided into groups: cobblestones, dirt roads 1 and 2, asphalt 1 and 2, and gravel.
- A preview of the surface is shown in the HUD.
- When a road is deleted, the terrain remains leveled.
- It is not possible to build through a building.
Specifications
- Width: 1 to 8 m
- Surface types: 33
- Cost: €0,5 per metre
Controls
rShift+R: activate / exit road moderShift+E: place a pointrShift+X: remove the last pointrShift+Z: change the widthrShift+B: buildrShift+G: change texture grouprShift+V: change the texturerShift+Delete(press twice): delete the nearby road
Changelog
- V1.1.0.0
- Changed the HUD position to the center.
- Because the short turns kinked too much and were too angular, new planes were created, 4 for the longitudinal direction combined with 8 for the transverse direction, along with a new script for nice, smooth short and right-angle turns.
- Adjusted step size from 2 m to 1 m.
- Reduced blocking of other objects so that the road builds more smoothly past buildings, with minimal deformation allowed on the ground and objects.
- Previous roads must be rebuilt because the i3D structure has changed, as well as the modified script.







