FS25 AUSSEERLAND 4X V1.4.0.1

FS15 Mods | FS17 Mods | FS19 Mods | FS22 Mods | FS25 Mods |
FS 25 Maps

FS25 AUSSEERLAND 4X V1.4.0.1

The Ausseerland 4-fold map is a replica of the Ausseerland Salzkammergut region with real road layouts, multifruit, 255 ground angles and much more. It covers the area around Bad Aussee, extending to the borders of Altaussee and Grundlsee, with terrain ranging from flat to hilly and sometimes very steep.

Features

  • Multifruit: Rye, Triticale, Spelt, Green Rye, Clover, Alfalfa, Spring Wheat, Spring Barley
  • More soil angles: 255 angles
  • Several custom mods
  • Realistic reproduction of road layouts
  • Precision Farming Ready
  • Various towns and villages
  • 122 fields, averaging around 3 hectares
  • 11 forest areas, with over 130,000 trees used
  • 5 pre-built farms, which can also be demolished
  • 3 dedicated building areas
  • Several forest and development areas
  • 2 gas stations
  • 1 livestock dealer
  • 1 shop
  • AI cars and pedestrians
  • Austrian license plates for vehicles and equipment
  • Up to 8 points of sale, depending on the goods being sold
  • 11 production facilities, including a bakery, 2 grain mills and lime works

Changelog

  • V1.4.0.1
    HOTFIX: NO NEW SAVEGAME NECESSARY if version 1.4.0.0 is used. Fixed a bug that caused frame drops.

    1.4.0.0: +++ NEW SAVEGAME REQUIRED +++ Environment.xml adjusted for Patch 1.24. Added several purchasable cow pastures, including animals. Agricultural trade: decorative bales realigned, entrance sign repositioned, grass and ground corrected. Removed excess mods from “required mods” (Depencies). Adjusted 3 balers for alfalfa and clover. Redrawn and revised forest areas. Revised PDA. Corrected trigger position at: G+R Carpentry, Unimarkt, Billa. Reduced various view distances for decorative objects.

    Courtyards: Alpine: various terrain adjustments, decoration revised; Salt House: various terrain adjustments, stone walls removed. Moa Lois: terrain adjusted at sheds and cowshed, decorations reworked, manure slab removed. Schöffelding: bunker silos repositioned, meadow added to cow pasture, recognized as a meadow in the barn.

    BGA: redesigned. Terrain changes: bridges slightly modified, terrain along rivers adjusted, puddles on roads removed during rain. Recycling center: terrain adjusted at manure slabs and decorations, terrain flattened in the northern part. Area around “Careerstartpoint”: curbs repositioned at the small cafe, building and texture changed, stone walls redesigned at the upper church, traffic islands added at the gingerbread bakery, ground texture changed at the BP gas station.

    Decorations: vehicle dealer: sales ramps redesigned, entrance sign added. Map background: textures changed, background (mountains) adjusted. Warehouse: collision at tanks and silo shed corrected. Unloading triggers at selling stations: symbols partially repositioned, trees above field 15 removed, hedge fences removed and replaced, one less mod, floating parked decorative cars grounded, more pedestrian paths added. Existing signage modified: waymarkers, speed limits, etc. added or modified. Various fences and gates removed or repositioned. Forest near the small fire station in the north: bushes added. Various road marker posts moved or deleted. Terrain and decoration adjustments at the 3 wayside shrines and chapels. Various guardrails and directional arrows (signs) added.

    Productions: gingerbread bakery added. Winery added. Aussee grain mill now accepts all grain types for flour production. Feed mixer: loading trigger under the pipe extended further down so that Fendt implement carriers can also be loaded; feed recipes “organized and updated”. Distillery: mineral fertilizer added as fertilizer at the orchard, various model adjustments.

  • V1.3.0.6
    Version 1.3.0.6, NO new savegame is required for this update.

    Map general: unnecessary textures and models removed, map size less than 1.48GB. Nights made darker. Moonlight set a little darker.

    Gameplay: manure and digestate purchasing added to warehouse. Added manure decoration to warehouse. Manure and digestate purchase added to “Fertilizer & Feed GMBH”. Added “Vogelsang” manure nozzle to “Dünger & Futtermittel GMBH” decoration. Tree scalings set by the “Forrest Creator” script were undone. The harvester should now function properly again.

    To apply the tree changes, delete splitShapes.gmss from the savegame. This means that all trees are available again, properly scaled and harvestable.

    Fixed a bug where some translations could not be loaded. Added and updated the following languages: Native: German, English. AI-Translated: French, Italian, Spanish, Portuguese, Hungarian, Polish, Russian, Czech.

    Autodrive initial courses updated.

    Resource storage, included in modpack: added shopping triggers. Unloading trigger moved, marking adjusted. Filling trigger for vehicles/devices enlarged and position adjusted. Added storage option for silage additives. Added collision to liquid tanks. Decoration slightly adjusted. Changed texture on resource storage building.

    Version 1.3.0.5: !!!A NEW SAVEGAME is needed for this update!!! Adjustments to Patch 1.21. Added CCM feeding, needs this mod from Modhub: https://www.fs25modhub.com/ccm-production-pack-v1-0-1-0/. Fixed a problem on the MP server where the pre-placed silos and farm gas stations could not be used after purchasing land. Various terrain adjustments. Added several road decals, including tire tracks and oil stains. Grass removed from roads and under bridges in various places. 2 road marker posts corrected. Added 2 pairs of zebra crossing signs. Bridges checked and slightly adjusted. Small lake adapted to terrain. Grass removed from Hof Podenhaus double garage and pallet storage. Hof Wagner: shelter added and terrain/foliage adjusted. Forest areas expanded and “decorated” with smaller trees.

  • V1.3.0.2
    Version 1.3.0.2, NO NEW SAVEGAME is required for this update.

    Changes Map: trees removed from the forest path in the northern part of the map, the trees that have already been cut down could reappear under certain circumstances. Map background revised in the northern and southern parts of the map. Map boundary reset in the north, as you couldn’t drive through the entire forest. Rivers flow faster and have more “plasticity”. Added collisions at bus shelters, so the AI pedestrians also go up the level. Fog and light settings minor fixes. A few flying signs and traffic control poles “grounded”.

    Changes due to template from WEEKEND FARMERS: new textures for hay bales. Swath collection with a loader wagon pickup and chopper now produces the same yield. Minor fixes in the visual and yield areas.

    Changes included Autodrive courses: Hof Wagner: driving silos as well as earth cellars and resource storage are connected. Dead ends and debugs solved. Minor fixes, further updates will follow soon.

    Modpack changes: stone fence at brewery is now visible from further away.

    Known errors in the terrain. However, these would require a new save game. That’s why they haven’t been fixed yet, but can easily be fixed in-game by users: for small lakes, terrain must be adjusted. Road to the right from CarrerStartpoint: grass on the side of the road. Bridge in the south: grass on the road. Bridge in the north: grass on the road. Fire station building near Hof Obertressen: grass in the building. Steep street “Bluatschwitz” from the town center towards the north: add grass near the chapel, gravel path. Part of uneven spots on “bypass road” (dark asphalt).

  • Version 1.3.0.1 HOTFIX
    HOTFIX, new savegame is required. Added correct precision farming soil map, the old soil map did not recognize the layers correctly. Added missing ambience sounds, thanks for the feedback to JMK. Start farm including starting fur park added, available when new save game is created. Added missing house at field 34.
  • Version 1.3.0.0
    A NEW SAVEGAME is absolutely necessary. Complete conversion of the map to the Weekend Farmers template. More types of fruit. Compost own productions.

Author: DUKE8992
This content was uploaded by website visitors. If you notice any mistake, please let us know.


Finding a game interesting after investing 300 hours into it can become a bit challenging. But with mods as long as there is a new update is assured, you are guaranteed a few more hours of new exciting gameplay. FS 25 Maps Mods are one of the greatest upgrades and can make your game unique. Downloading and adding FS25 AUSSEERLAND 4X V1.4.0.1 Mod to your game is not difficult at all - you simply need to save a file and run it.



You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *