FS25 Sickinger-Höhe Rheinland-Pfalz V1.2.0.2

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FS25 Sickinger-Höhe Rheinland-Pfalz V1.2.0.2

The Sickinger Höhe, formerly also known as Landstuhler Höhe, is a landscape in southwestern Rhineland-Palatinate. This 4x map is a detailed replica of the region, with realistic roads, mountainous terrain and a structure that is 90% accurate to real life.

Features

  • Realistic replica of the Sickinger Höhe region in Rhineland-Palatinate, with mountainous terrain that is sometimes very steep
  • 206 fields with a total area of 825 hectares, ranging from 0.33 hectares to 28.23 hectares
  • 36 purchasable forest areas
  • 8 courtyards, which are prefabricated but can also be edited yourself
  • 3 BGA fakes, which can also be edited individually
  • Additional fruits, including rye, spelt, triticale and much more
  • Stubble destruction
  • Realistic license plates
  • Higher number of ground angles
  • 8 sales stations, including 3 purchasable productions

There is a bug and improvements channel on my Discord server for reporting bugs or suggestions for improvements.

Changelog

  • V1.2.0.2
    BGA land is now purchasable (land 243)
    Field beans added as a crop
    Field grass has been renamed to grass seed
    Grass seed can traditionally be processed with a mower or harvested with a combine harvester. You will then obtain grass seed, which can be sold separately.
    Threshing grass seed leaves hay behind
    Prices for all crop types adjusted
    Yield adjusted and increased
    Best price chart adjusted
    Occluder bug fixed
    XML adjustments
    A NEW SAVEGAME IS REQUIRED!!!
  • V1.2.0.1
    A new save game is not absolutely necessary. If the guide posts bother you where flies are, you have to make a new save game.
    Some visual adjustments
    Fixed disappearance of floor at square 43-44
    Delineator posts that were in the ground or flying were placed correctly. If something was missed, it can be reported on the Discord.
    Precision farming corrected; buying samples now works without any problems
    The water channel at field 17 that was too high was placed correctly
    The tractor that was in the fence was moved
    The pink cap on the signs was corrected
    Trees and bushes were placed across the land next to the fields so that the landscape is not too empty
    Trees that were too close to field paths or forest paths were removed or their position was adjusted
    Preview image renewed
    Some bugs fixed
    Fields and farmlands have been traced
    Files that are not needed have been removed
    The water puddles will be completely recreated again in the next update.
    Start vehicles are also added.
    There can be bugs and other issues. Report them on the Discord
    All DLCs are compatible
    Electricity pylons placed
    Farmlands corrected
    New road texture
    Guide posts, or cat’s eyes, renewed with reflection
    Local signs now also have reflection
    Villages renewed with more decoration, fences and fewer trees
    Forests adjusted so that there are fewer trees, which is better for performance
    General performance improved
    Grass for painting works without any problems
    Area 255 can be purchased. It only serves as a placeholder for where fields want to be placed together, but will still be adjusted.
    Terrain revised in some places
    More paintable textures
    PDA map renewed with higher resolution
    Some log errors fixed, including texture warnings
    Rapeseed should now have an animation when unloading into the trailer, including when tipping the trailer
    There are 2 courtyards, H1 and H2, which can be customized
    The remaining areas, marked H1-11, can be built on your own
    Required mods adjusted
    Collision of the guide posts removed
    Map background inserted
    Missing edge strip added
    A few small things fixed
    Cotton, sugar cane and rice removed from the map
    Some fields now have grass planted by default
    Standing AI vehicles have been partially adjusted and new ones added
    Bee area at H2 (Hof2) fixed and can now be sold
    BGA Saalstadt’s speed adapted to the map, approximately 3 times as fast as standard
    Start vehicles are still being adapted to the map.

Author: BierKasten
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