





FS25 Sickinger-Höhe Rheinland-Pfalz V1.2.0.2
The Sickinger Höhe, formerly also known as Landstuhler Höhe, is a landscape in southwestern Rhineland-Palatinate. This 4x map is a detailed replica of the region, with realistic roads, mountainous terrain and a structure that is 90% accurate to real life.
Features
- Realistic replica of the Sickinger Höhe region in Rhineland-Palatinate, with mountainous terrain that is sometimes very steep
- 206 fields with a total area of 825 hectares, ranging from 0.33 hectares to 28.23 hectares
- 36 purchasable forest areas
- 8 courtyards, which are prefabricated but can also be edited yourself
- 3 BGA fakes, which can also be edited individually
- Additional fruits, including rye, spelt, triticale and much more
- Stubble destruction
- Realistic license plates
- Higher number of ground angles
- 8 sales stations, including 3 purchasable productions
There is a bug and improvements channel on my Discord server for reporting bugs or suggestions for improvements.
Changelog
- V1.2.0.2
BGA land is now purchasable (land 243)
Field beans added as a crop
Field grass has been renamed to grass seed
Grass seed can traditionally be processed with a mower or harvested with a combine harvester. You will then obtain grass seed, which can be sold separately.
Threshing grass seed leaves hay behind
Prices for all crop types adjusted
Yield adjusted and increased
Best price chart adjusted
Occluder bug fixed
XML adjustments
A NEW SAVEGAME IS REQUIRED!!! - V1.2.0.1
A new save game is not absolutely necessary. If the guide posts bother you where flies are, you have to make a new save game.
Some visual adjustments
Fixed disappearance of floor at square 43-44
Delineator posts that were in the ground or flying were placed correctly. If something was missed, it can be reported on the Discord.
Precision farming corrected; buying samples now works without any problems
The water channel at field 17 that was too high was placed correctly
The tractor that was in the fence was moved
The pink cap on the signs was corrected
Trees and bushes were placed across the land next to the fields so that the landscape is not too empty
Trees that were too close to field paths or forest paths were removed or their position was adjusted
Preview image renewed
Some bugs fixed
Fields and farmlands have been traced
Files that are not needed have been removed
The water puddles will be completely recreated again in the next update.
Start vehicles are also added.
There can be bugs and other issues. Report them on the Discord
All DLCs are compatible
Electricity pylons placed
Farmlands corrected
New road texture
Guide posts, or cat’s eyes, renewed with reflection
Local signs now also have reflection
Villages renewed with more decoration, fences and fewer trees
Forests adjusted so that there are fewer trees, which is better for performance
General performance improved
Grass for painting works without any problems
Area 255 can be purchased. It only serves as a placeholder for where fields want to be placed together, but will still be adjusted.
Terrain revised in some places
More paintable textures
PDA map renewed with higher resolution
Some log errors fixed, including texture warnings
Rapeseed should now have an animation when unloading into the trailer, including when tipping the trailer
There are 2 courtyards, H1 and H2, which can be customized
The remaining areas, marked H1-11, can be built on your own
Required mods adjusted
Collision of the guide posts removed
Map background inserted
Missing edge strip added
A few small things fixed
Cotton, sugar cane and rice removed from the map
Some fields now have grass planted by default
Standing AI vehicles have been partially adjusted and new ones added
Bee area at H2 (Hof2) fixed and can now be sold
BGA Saalstadt’s speed adapted to the map, approximately 3 times as fast as standard
Start vehicles are still being adapted to the map.







