


FS25 Traffic Density Control v1.0.1
V1.0.1.0
Fixed pathfinding for custom TrafficSystem vehicles on mod maps.
– Traffic Density Control adds a dedicated section to the game settings where the AI traffic density can be adjusted.
– The number of active AI vehicles can be set directly in-game. Values from 15 to 150 vehicles are possible.
– For map creators, traffic splines can optionally use the user attribute trafficDensity or density.
– Example values are 0 for blocked traffic, 0.1 for very low traffic, 0.25 for low traffic, 0.5 for medium traffic and 1 for normal traffic.
– Splines without this user attribute keep their normal map behavior.
– A manual reload function is also available for singleplayer. It can reload the AI traffic once if needed,
– for example when vehicles are stuck or traffic behaves unusually.
– In multiplayer, only the host or an admin can change the number of AI vehicles.
– For the change to take effect, the server must be saved and restarted once after adjusting the vehicle count.
Important note:
– A higher number of AI vehicles can, depending on the map, system performance and gameplay situation, cause performance issues, traffic jams or unusual AI traffic behavior.
– Therefore, increase the value carefully and test the setting individually on each map.
V1.0.0.5
– Custom AI traffic on mod maps is now supported.
– New mapper function trafficDensity to control traffic density on individual traffic splines.
– Installation instructions added as a text file.








