FS25 Personnel Management v1.0.1.0

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FS 25 Other

FS25 Personnel Management v1.0.1.0

Personnel Management for Farming Simulator 25 adds a complete employee management system that transforms AI helpers into named workers with unique skills, experience, wages, and personalities.

Multiplayer fix:
– Fixed an issue where hiring workers could fail on dedicated servers.
– Server-side farm data is now initialized and synchronized more reliably before hire/dismiss actions.
– Hire applicants, train employees, assign transport duties, manage salaries, and build a reliable workforce that grows over time.

Features
– Employee Management
– Hire named employees from an applicant pool.

Every employee has unique:
– Experience
– Reliability
– Loyalty
– Monthly wage
– Sick days
– Specializations
– Long-term employee progression and development.
– Personnel Management Menu
– Access Personnel Management through the ESC menu.

The interface includes:
– Employee overview
– Employee management
– Applicant market

Controls:
– ENTER – Main action
– T – Toggle transport duty
– G – Accept a wage increase request
– N – Decline a wage increase request
– S – Start employee training (when available)
– ESC – Return to the overview

Work & Transport
– Choose which employee performs AI helper jobs.
– AI helper work now opens an employee selection window instead of using anonymous workers.
– Assign dedicated transport employees before starting A-to-B transport jobs.
– Wages, Dismissals & Resignations
– Employees receive monthly salaries.

Salary depends on:
– Days per month
– Economy difficulty
– Employee quality
– Employees remain during their notice period after dismissal.

Low loyalty may result in:
– Warnings
– Salary increase requests
– Resignations

Experience & Reliability
– Employees gain experience from completed work.

Experienced employees:
– Work more efficiently
– Reduce equipment wear
– Consume fewer resources

Inexperienced employees may:
– Work more slowly
– Increase machinery wear

Consume more:
– Fuel
– Seeds
– Fertilizer
– Liquid fertilizer
– Herbicide
– Slurry
– Digestate
– Manure

Reliability affects:
– Temporary performance drops
– Sick days

Specializations & Training
– Employees can progress in multiple specialization categories simultaneously.
– A specialization is unlocked once it reaches 100% progress.

Training rules:
– One training session per employee each year
– Only on the first day of a month
– With one day per month enabled, training must begin before 12:00
– Employees remain unavailable for the rest of the month while training
– Training costs depend on the employee’s salary and specialization.
– Training typically grants around 30% specialization progress.

Configuration
– Gameplay effects can be customized directly in the ESC menu through the game settings.
– The savegame configuration file is still supported and stores the same settings.

Multiplayer
– The mod supports multiplayer synchronization.

The following data is synchronized per farm:
– Employees
– Applicants
– Assignments
– Wages
– Employee status values

Note:
– In a brand-new savegame, the Personnel Management menu may only appear after saving and reloading the game.


Author: Dude23
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Finding a game interesting after investing 300 hours into it can become a bit challenging. But with mods as long as there is a new update is assured, you are guaranteed a few more hours of new exciting gameplay. FS 25 Other Mods are one of the greatest upgrades and can make your game unique. Downloading and adding FS25 Personnel Management v1.0.1.0 Mod to your game is not difficult at all - you simply need to save a file and run it.



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