FS25 Advanced Helper v1.3.0.4
A Farming Simulator 25 mod that replaces the default AI helper system with a full employee management system. Hire workers with unique skills that affect fuel consumption, driving speed, and vehicle wear.
Features
– Employee Management — Hire and fire workers with procedurally generated names and attributes
– 3 Skill Attributes (scale 1–10):
– Efficiency — Affects fuel consumption (±10%)
– Driving — Affects working speed (up to −30%)
– Skill — Affects vehicle wear (±20%)
– HUD Overlay — See all hired workers, their assignment status, and vehicle info. Toggle with Ctrl+RightH.
– Monthly Payroll — Workers are paid automatically each month, per-farm billing
– Finance Overview Integration — Worker salaries appear in the farm finance stats
– Courseplay Integration — Optional, enabled by default. CP job starts are blocked when no free workers are available. Workers are automatically assigned to CP jobs.
– AutoDrive Integration — Optional, enabled by default. AD starts are blocked when no free workers are available. Workers are automatically assigned to AD vehicles.
– Multiplayer — Full sync architecture, server-authoritative, all operations via network events
– API for other mods — Query workers, start/stop them, subscribe to events
v1.3.0.4
Fix: Steering mode / AI toggle button was still hidden when all workers were busy. Root cause: the original getShowAIToggleActionEvent and getCanStartAIVehicle check AISystem:getAILimitedReached() internally, which returns true when #activeJobVehicles >= maxNumHirables. Now AISystem:getAILimitedReached is hooked to return false when the mod has hired workers. AI job start is still correctly blocked via getIsStartable (returns START_ERROR_LIMIT_REACHED) and aiJobStart. Steering mode and row settings are always accessible.








