

FS25 Realistic Soil & Fertilizer v2.4.2.3
Realistic Soil & Fertilizer Mod for Farming Simulator 25. Adds depth and realism to soil management and fertilization in FS25. This mod introduces dynamic soil fertility, nutrient cycles, and realistic fertilizer economics, making farming more challenging and strategic.
Key Features:
– DYNAMIC SOIL FERTILITY: Tracks nitrogen, phosphorus, and potassium levels for each field. Soil nutrients deplete as crops grow and recover when fields are fallow.
– REALISTIC NUTRIENT CYCLES: Different crops extract different nutrients. Organic matter content affects long-term fertility. pH levels impact nutrient availability.
FERTILIZER ECONOMICS: Three fertilizer types with varying costs and effectiveness:
– Liquid Fertilizer: Balanced nutrients, moderate cost
– Solid Fertilizer: Higher phosphorus, standard cost
– Manure: Improves organic matter, lower cost
CUSTOMIZABLE DIFFICULTY:
– Simple: Reduced nutrient depletion, lower costs
– Realistic: Balanced gameplay, standard settings
– Hardcore: Rapid nutrient depletion, higher costs
USER-FRIENDLY INTERFACE:
– Integrated into game settings menu
– Console commands for advanced control
– Real-time notifications for low nutrients
– Field-specific soil information
FULLY COMPATIBLE:
– Multiplayer supported
– Works with all maps
– No conflicts with other mods
– Save game compatible
Gameplay Impact:
– Makes fertilizer management more important
– Encourages crop rotation strategies
– Adds economic planning element
– Increases realism without excessive complexity
Console Commands Available:
– soilfertility (show all commands)
– SoilEnable/Disable
– SoilSetDifficulty 1/2/3
– SoilFieldInfo
– SoilShowSettings
– SoilResetSettings
Installation:
– Extract to your mods folder. Configure in-game settings under “Soil & Fertilizer” section.
This mod is perfect for players who want more depth from their farming experience without overwhelming complexity. It strikes a balance between realism and playability, making soil management a meaningful part of your farm strategy.
Note:
– This mod does not affect crop growth rates directly – it adds management layers around soil health and fertilizer economics.
What’s new in v2.4.2.3
– Overlap Prevention — Major Fixes
– Fixed: Centre/mid boom section no longer sprays over already-visited ground — self-propelled sprayers (Agri-Dino and similar) had no tip node for their centre section, silently bypassing the cell check entirely. Now falls back to the vehicle root position; grace period removed for root-fallback sections since the current-pass cell is always unstamped ahead of the nozzle
– Fixed: Centre section visual spray effect now stops when all boom sections are overlap-suppressed — non-VWW centre work areas render via spec.effects / sprayTypes, which are separate from the per-section VWW effects and were not being stopped
– Fixed: Tank no longer drains when all sections are overlap-suppressed — the centre work area was still calling processSprayerArea via the base Sprayer path; now blocked at the instance level during full suppression
– Fixed: Overlap prevention now correctly fires at field edges and headland turns — vehicle root leaving the field polygon would return fieldId = 0 and bail early; now falls back to _sfLastKnownFieldId
– Fixed: Spray trail dots now clear when overlap prevention kicks in at ~99% — threshold aligned from >= 1.0 to >= 0.99 to match the suppression gate
Minimap
– Fixed: Soil layer indicator now shows on all minimap sizes (circle, square, large square) — layout coords are terrain UV space, not screen space; now uses HUDElement:getPosition() correctly
– Fixed: Layer indicator label was dropped due to Lua multi-return truncation — getPosition() mid-argument-list only returned x; fixed by capturing into locals first
– Fixed: Minimap pass% now persists across save/reload (#608)
– Fixed: Minimap layer cycle key now works while inside a vehicle (#609)
Other
– Fixed: Overlap prevention no longer fires on pre-fertilized or previously-sprayed fields (#600) — density-map check replaced with session-cell tracking so only ground sprayed in the current session counts
– Fixed: Version dialog no longer overflows — changelog trimmed to current version entries
– Fixed: Overlap prevention grace period reduced to 10 s (was 20 s)








