


FS25 Collision Damage v1.1
Adds additional vehicle damage after stronger collisions.
The mod uses the existing Giants damage system. There are no visible deformations, but the vehicle’s normal damage value increases and can be repaired as usual.
Frontal, angled and side impacts are detected, among others. When two usable vehicles, trailers or tools collide, the hit object can also receive the same additional damage value if it has its own damage system.
Static obstacles such as buildings or trees are not damaged. Attached tools or trailers belonging to the driven vehicle combination are not counted as a second crash participant.
The damage calculation runs server-side and uses the game’s existing saving and synchronization.
V1.1.0.0
– Stability improvements
– The damage amount can now be adjusted in the game settings. 100 percent corresponds to the standard effect.








