FS25 Real Vehicle Breakdowns BETA 13 v1.0
The mod is still in beta.
– The way the RVB menu opens has changed slightly compared to the FS22 version: Now it can only be accessible if you sit in a vehicle.
– Vehicles can only be repaired on the basic vehicle workshop -Trigger.
– This was implemented because many players had difficulty using the mod in FS22.
– The generator of the vehicle only loads the battery if the engine runs at the idle speed.
– The battery can also be charged at electrical charging stations. If the battery level drops to 10% or less, it can be charged in the vehicle workshop.
– This version is only used for test purposes and errors can occur.
Changelog 0.9.5.7:
– Reworked jump-start cable system for more reliable behavior.
– The vehicle must be jump-started for 5–15 seconds to start. However, if you turn off the jump-started vehicle and its battery level is still below 10%, it will not start again.
– This should now work correctly in multiplayer as well.
– Several functions have been relocated. Hopefully they won’t cause any issues, but extensive testing and feedback are needed.
– The vehicle HUD received a small update. The dashboard icons are now slightly visible even before the engine starts,
and their brightness increases when the headlights are switched on.
– github issues#126
– github issues#124 – Workshop menu bug
– github issues#121 – FR translation update – thanks by Squallqt
– github issues#120 – Fixed DashboardLive compatibility issues
– Fixed missing localization string: “Lépésköz” in RVBMenuPartsSettingsFrame.xml
– Engine wear below 50 °C is now based on engine load instead of speed: above 70 % load, wear increases until the engine reaches 50 °C
– Localization files optimized and completed.
– Update – The following vehicles are “excluded” from RVB mode
– This is a quick release intended for testing, so you can try it before it is made available to the general public.





