FS25 Crop Control Override V1.0.0.4

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FS 25 Other

FS25 Crop Control Override V1.0.0.4

A lightweight Farming Simulator 25 script mod that disables selected crops for AI use globally — without editing the base game or map XMLs. Configuration is externalised to modSettings, with per-save files supported.

Scope: AI-only toggle (useForFieldJob). No PDA re-ordering or hiding.
Policy: New-save only for newly added fruits (engine limitation).

Features
– Disable crops for AI: prevents them from being used in field jobs (useForFieldJob = false).
– Template + per-save configs
– Template: modSettings/FS25_CropControlOverride/config.xml
– Per-save: modSettings/FS25_CropControlOverride/saves/.xml
– Automatic config creation on first run (seeded from the map’s currently registered fruit types).
– Safe XML I/O via GIANTS XMLFile API (no io.open for config).

Console helpers:
– ccoReload — re-read and apply the current save’s config.
– ccoWhichConfig — show which XML file is being used right now.
– ccoListAI — list all fruit types with their current useForFieldJob flag.

🧠 How it works
Hooks into FSBaseMission:loadMapFinished and applies AI toggles once all fruit types are registered.
Ensures a template exists at (a template is available for download from this repository, but is not included within the mod ZIP):

Documents/My Games/FarmingSimulator2025/modSettings/FS25_CropControlOverride/config.xml

Ensures a per-save config exists at:
Documents/My Games/FarmingSimulator2025/modSettings/FS25_CropControlOverride/saves/.xml

The per-save file (if present) is always used. The template is only a fallback/seed.

⚙️ Configuration

  • Crop names must match the fruitType name (case-insensitive).
  • If you omit a crop from the XML, it defaults to enabled (AI uses the map’s original setting).

Editing which file?

For an existing save, edit:
modSettings/FS25_CropControlOverride/saves/.xml

For new saves, edit the template first:
modSettings/FS25_CropControlOverride/config.xml
(that file is copied when the per-save file is created on first load)

Use ccoWhichConfig to confirm which file is active. ⚠️ Limitations

New-save only for newly added fruits: When a map adds new fruit types, an old save won’t gain the new fruit density layers automatically. Those fruits will only appear in the PDA/machinery on a new save created after the map update. This is an FS engine limitation and out of scope for this mod.

No PDA/UI changes: The mod doesn’t reorder or hide crops in the PDA. It only toggles whether AI can use them.

🔍 Debugging

  • ccoWhichConfig — shows the exact path the mod is currently reading.
  • Edit that XML (enabled=”true/false”).
  • ccoReload — reapply without restarting.
  • ccoListAI — confirm the useForFieldJob flags changed.

📥 Install

  • Drop the mod (folder or ZIP) into:
  • Windows: Documents/My Games/FarmingSimulator2025/mods/
  • Enable Crop Control Override in the in-game Mod Manager.
  • Start or load a save. The mod creates config files in modSettings on first run.

🧪 Compatibility

  • Built for FS25 (no FS22 legacy hooks).
  • Map-agnostic. Custom fruits are fine as long as they’re properly registered by the map.
  • Coexists with growth/calendar/economy mods (those determine PDA/Prices).

Author: SimGamerJen
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