FS17 AI Vehicle Extension

FS 17 Other


FS17 AI Vehicle Extension

AIVehicleExtension contains an alternative hired worker that can work on fields with irregular edges. It has some additional features like a circular mode and headland support.

This mod automatically inserts itself into all vehicles if they already support the normal hired worker. Only exception are vehicles with articulated axis.

When starting this alternative helper it briefly scans the field at the current vehicle position. But apart from this, the alternative hired worker has only a little idea of where it is on the field. Instead, this mod looks, starting from the current position, for the border between untouched and already worked area is.

On beautiful rectangular fields with lots of free space around you can better use the normal hired worker. If you want to follow a certain path on the field then I recommend using CoursePlay. The mod FollowMe is great for simple following tasks. I have the two mods together with AIVehicleExtension in my mods folder.

Here are the most important input bindings:
* H: Start or stop the hired worker
* Left shift + H: Open the settings dialog
* Left control + H: Open the head up display
* Left alt. + H: Toggle automatic steering
* Left alt. + V: Raise or lower all tools
* Left alt. + 5: Toggle circular mode
* Left alt. + 6: Swap side

Credits:
Mogli

If you notice any mistake, please let us know.

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What is this mod use for:

FS 17 Other Mods are one of the greatest upgrades and can make your game unique. Downloading and adding FS15 mods | FS17 mods | FS19 mods to your game is not difficult at all - you simply need to save a file and run it. Each Farming Simulator Mod will provide you with particular options so go ahead and add it to your version. Few clicks and you will be able to use all extra features that were only imaginary before. It is the easiest way to get the best of the game, your opponents will be surprised!



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6 Responses

  1. sftomee says:

    Really nice mod! But i have a question! Where can i change the operation speed? Thanks!

  2. Nick says:

    i wonder if you can help i had it set for the normal helper but for some reason it says it has completed the task when it has not so i end up having to cultivate a field myself

  3. Barackuse says:

    How do I make it skip a row?

    • TW says:

      I’m not sure if this has the same options as course play but when I use course play and I’m wanting to run 2 tractors or 2 combines I double the working width of the implement or header and set one offset to the left of half the working width and the other will be offset to the right. So for a 9m header I would set the work width to 18m and set the lane offset 4.5m to the left and the other 4.5m to the right. But I would download course play and use that if you really want to get more work done. Also it works better on non square fields.

  4. Tyler says:

    I like the mod, use it to run multiple combines in the same field while courseplay runs my over-loaders. i’m having a major issue with the mod now. after about 5 or sometimes less minutes my game crashes. all the vehicles keep driving straight and the camera stops moving and you lose all control, cant even pause the game. i’ve narrowed it down to this mod when its not turned on i have no problems. id really like to see the mod fixed because its extremely handy for the large maps when you play solo.

  5. Dennis Vogelius says:

    I am totally in love with this mod. It makes me able to run the farm on my own without having to think about going into multiplayer. I hope that you will keep on working on this mod cause it is FANTASTIC.

    Though now I have just ONE little question. Where and how can I get the machines to turn faster in the headlands, cause it is going WAY to slow.

    I hope that you will help me here with that one single issue, cause that is problematic with the speed when turning.

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