FS17 AMERICAN WOOD MAP V1.05

FS 17 Maps


FS17 AMERICAN WOOD MAP V1.05

Added Pedestrians in the map
​Objects added in the Road Train

Credits:
Giants TheSnake

If you notice any mistake, please let us know.

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What is this mod use for:

FS 17 Maps Mods are one of the greatest upgrades and can make your game unique. Downloading and adding FS15 mods | FS17 mods | FS19 mods to your game is not difficult at all - you simply need to save a file and run it. Each Farming Simulator Mod will provide you with particular options so go ahead and add it to your version. Few clicks and you will be able to use all extra features that were only imaginary before. It is the easiest way to get the best of the game, your opponents will be surprised!



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2 Responses

  1. calvin says:

    does anyone else have problems with this map being stuck at the load screen, this is the error I’m getting
    vehicles/train/locomotive.i3d. this is the correct file path but the game claims it can’t find it but the locomotive.i3d is there

    Error: failed to load i3d file ‘vehicles/train/locomotive.i3d’
    Warning (Script): Unknown entity id 0 in method ‘getChildAt’.
    LUA call stack:
    =dataS/scripts/trainSystem/RailroadVehicle.lua (0) : getChildAt
    =dataS/scripts/trainSystem/Locomotive.lua (0) : loadInternal
    =dataS/scripts/trainSystem/RailroadVehicle.lua (0) : loadInternal
    =dataS/scripts/trainSystem/TrainSystem.lua (0) : load
    =dataS/scripts/OnCreateLoadedObjectsManager.lua (0) : load
    =dataS/scripts/missions/mission00.lua (0) : loadFromAttributesAndNodes
    =dataS/scripts/missions/mission00.lua (0) : loadVehiclesFinish
    =dataS/scripts/BaseMission.lua (0)
    =dataS/scripts/vehicles/Vehicle.lua (0)
    =dataS/scripts/utils/Utils.lua (0)
    Warning (LUA): ‘getWorldTranslation’: Argument 1 has wrong type. Expected: Int. Actual: Nil
    ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType
    LUA call stack:
    =dataS/scripts/trainSystem/RailroadVehicle.lua (0) : getWorldTranslation
    =dataS/scripts/trainSystem/Locomotive.lua (0) : loadInternal
    =dataS/scripts/trainSystem/RailroadVehicle.lua (0) : loadInternal
    =dataS/scripts/trainSystem/TrainSystem.lua (0) : load
    =dataS/scripts/OnCreateLoadedObjectsManager.lua (0) : load
    =dataS/scripts/missions/mission00.lua (0) : loadFromAttributesAndNodes
    =dataS/scripts/missions/mission00.lua (0) : loadVehiclesFinish
    =dataS/scripts/BaseMission.lua (0)
    =dataS/scripts/vehicles/Vehicle.lua (0)
    =dataS/scripts/utils/Utils.lua (0)
    Warning (LUA): ‘getWorldTranslation’: Argument 1 has wrong type. Expected: Int. Actual: Nil
    ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType
    LUA call stack:
    =dataS/scripts/trainSystem/RailroadVehicle.lua (0) : getWorldTranslation
    =dataS/scripts/trainSystem/Locomotive.lua (0) : loadInternal
    =dataS/scripts/trainSystem/RailroadVehicle.lua (0) : loadInternal
    =dataS/scripts/trainSystem/TrainSystem.lua (0) : load
    =dataS/scripts/OnCreateLoadedObjectsManager.lua (0) : load
    =dataS/scripts/missions/mission00.lua (0) : loadFromAttributesAndNodes
    =dataS/scripts/missions/mission00.lua (0) : loadVehiclesFinish
    =dataS/scripts/BaseMission.lua (0)
    =dataS/scripts/vehicles/Vehicle.lua (0)
    =dataS/scripts/utils/Utils.lua (0)
    Error: Running LUA method ‘loadSharedI3DFileFinished’.
    dataS/scripts/trainSystem/RailroadVehicle.lua:0: attempt to perform arithmetic on a nil value

  2. calvin says:

    fix for me was to open the map in the giant editor and delete the trainSystem from the map, then the map works

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