FS19 VehicleInspector v1.49 Beta

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FS19 VehicleInspector v1.49 Beta

The VehicleInspector should give you a quick overview of your vehicles. What do they / what they have loaded / which are active etc. etc.

Version 1.49 Beta
* Update inGameMapOn/ inGameMapOff activated (showMod)
* Fix separator(+) helper / separator / playerName,
* Fix frozen Vi (with VehicleFruitHud Mod schemaPos new over rebootXmlESC) see restPosY (global)
* Fix isSpeed and useMiles
* Fix isBlocking at MP Game
* New seeFieldNumber (showTxtOr) !attention performance!
* New seePlayerFirst (showTxtOr) see Player first (PRIO HIGH)
* New seeHelperFirst (showTxtOr) see Helper first (PRIO LOW)
* New seeHelperName (showTxtOr) user wish for HiredHelperTool Mod
* New posDown (showMod) set VI under/over MiniMap
* New seeBackground (colors) see Background Color
* New isBackground (colors) set Background Color
* New resetPosY (global) set Default PosY for frozen VI !can fix!
* Test isTest (NO_SUPPORT_TEST) selectVehicle/JoinVehicle/VI Modus !attention see info text!

In multiplayer and single player games.
This is a Simple Convert version from my VehicleInspector 1.3 in LS17
!! Not everything works yet and not everything is unlocked !!
The mod also uses the LS19 own query the same s … as in LS17.
XML Settings File for Mod:
… / LS19 / modsSettings / VehicleInspector / vehicleInspectorSettings.xml <——-

New: rebootXmlESC value in XML File

If rebootXmlESC is true, you can change all Life Update data in the XML file in the XML file if you press 1xESC and leave once again. When you have completed your test phase, you should set the rebootXmlESC to false to avoid unnecessary script tasks / calls. If you set something wrong or miss something, you may get error messages in LOG.TXT

New or activated (XML Values):
isFillFull (1.46 or higher)(showVehicle) is FillLevel Full (100%)
isFillLevel (1.46 or higher)(showVehicle) is FillLevel (1-100%)
isInGameMapOn (1.48 or higher)(showMod)
isInGameMapOff (1.48 or higher)(showMod)
posDown (1.47 or higher)(showMod) set VI under/over InGameMap
seeFieldNumber (1.48 or higher)(showTxtOr) !! Attention Performance !!
seePlayerFirst (1.48 or higher)(showTxtOr)
seeHelperFirst (1.48 or higher)(showTxtOr)
seeHelperName (1.48 or higher)(showTxtOr) (user wish,for HiredHelperTool Mod)
isBackground (1.48 or higher)(colors) VI Background Color Values RGBA
seeBackground (1.48 or higher)(colors) BackgroundColor ON/OFF
resetPoY (1.48 or higher)(gobal) is VI frozen under HelpMenu can fix
isTest (1.49 or higher)(NO_SUPPORT_TEST) Vehicle Select/Join see info

Not active (XML Values):
isInGameMapOn (1.46)
isInGameMapOff (1.46)

The variety of vehicle trailers etc. makes it impossible to test everything and every constellation. That’s why BETA and that’s why a modder needs bug reports

Bug Reports:
Incompatible with VehicleFruitHud 0.4 (Thx for Report)
if i set seefield to true playername goes away with seeplayername true(Thx for Report)

No more and no less

Credits:
HappyLooser

If you notice any mistake, please let us know.



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